Desert Eagle


Reworked the Topology of a model I made in 2011 to have an evenly distributed Square Topology, added proper UV-Maps, material colormasks and created a High-Poly model within Maya. WIP

Topology Exploded Ortographic

Topology Exploded Ortographic

Topology Exploded Perspective

Topology Exploded Perspective

Topology Perspective 2

Topology Perspective 2

Topology Perspective 1

Topology Perspective 1

High Poly

High Poly

High Poly "Functional"

High Poly “Functional”

Colormask  R=Rubber G=ShinyMetal B=MatteMetal

Colormask
R=Rubber
G=ShinyMetal
B=MatteMetal

Colormask Applied

Colormask Applied

Problems with Glossiness in Sketchfab :(

Problems with Glossiness in Sketchfab 😦

Diffuse

Diffuse

Normal

Normal (Paint Resize Artifacts)

Specular

Specular

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