Mars Refinery Concept

A mini-project I started after the “Making Games – Talents” Event.

The idea is to show Sci-Fi, Architecture, Environment as well as the “Process of Creation” all in one!
This model was featured¬† as a “Staff Pick” on Sketchfab, which I’m very happy about.
I made use of all of the following:

  • High Poly Modeling (Solar Array)
  • Low Poly Boxmodeling (Main Blockout & Refinery)
  • High Poly Sculpting (Rock & Refinery)
  • Hand Vertexpainting (Platform)
  • Photo-Texturing (Rock)
  • Baking everything (Solar Panel)
  • Procedural Generation (Refinery)

 


Details and Textures

NRM SPC DIF

Normal, Specular and Diffuse

Normal & Specular

Normal & Specular

Normal Map

Normal Map

Diffuse

Diffuse

Specular

Specular

Normal

Normal

High Detail Normal

High Detail Normal

Hand Painted / Textured

Hand Painted / Textured

Procedural Gen. Graph

Procedural Gen. Graph

Greybox Blockout

Greybox Blockout

The Initial Concept

The Initial Concept

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Robot Character Concept

RobotConcept_004

The first “final” version (experimental colours)
Old color scheme with less detail

Basic values without finer details
Values of plain concept

The Silhouette I started out with
RobotConcept_Silhouette

A robot concept I made a while back~ I first created the two-colour version as a test, but recently updated/altered it into a single-color piece as I found this makes it appear a bit more “intimidating”.