! WIP !
As I recently started working in Unreal Engine 4, I figured I’d make a small Demo Scene where I can show off my skills in Level Setting, Asset Building, Texturing and lots of other elements of Game Design.
I started by making 4 different Rocks which fit well together and form a Modular Set. The rocks have adjustable Shininess depending how wet the environment is.
I won’t get around it~ Stone alone won’t do! So I’m making a few other textures for general assets … here’s an example of a Wood (old) texture I made.
I’d like to add a dynamic bonfire to the Scene (which you can extinguish / relight / kick around using physics).
For this purpose I created a parametric substance that lets you control the charring of wood, the glowing bits and the overheating – in realtime! Here’s how it looks inside of Substance Designer 4.