UE4 Environmental Scene

! WIP !
As I recently started working in Unreal Engine 4, I figured I’d make a small Demo Scene where I can show off my skills in Level Setting, Asset Building, Texturing and lots of other elements of Game Design.Cave Screenie 02

I started by making 4 different Rocks which fit well together and form a Modular Set. The rocks have adjustable Shininess depending how wet the environment is.

Large Rock (Diffuse)

Large Rock (Diffuse)

Rock (Dry)

Rock (Dry)

Rock (Moist)

Rock (Moist)

I won’t get around it~ Stone alone won’t do! So I’m making a few other textures for general assets … here’s an example of a Wood (old) texture I made.

Old Wood Texture

Old Wood Texture

Old Wood - Graph

Old Wood – Graph

I’d like to add a dynamic bonfire to the Scene (which you can extinguish / relight / kick around using physics).
For this purpose I created a parametric substance that lets you control the charring of wood, the glowing bits and the overheating – in realtime! Here’s how it looks inside of Substance Designer 4.

Wood Charring Side

Wood Charring
Side

Fully Charred and still hot

Fully Charred and still hot

Fully charred, superheated on side

Fully charred, superheated on side

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